What this genre is
Dragon Ball, Fist of the North Star, Saint Seiya. Friendship, effort, victory — plus the tournament-arc formula — carried Jump to a peak circulation of 6.53 million copies.
Shonen — about this band: What the weekly boys' magazines built: effort, friendship, victory — and the dark fantasy that came after.
Connections
Three kinds of line: direct evolution, influence, and born in reaction against.
↓ Flowed into this
↑ Grew out of this
Key works
Boxing with finishing blows that detonate. It brought superhuman staging into sports-and-guts, and became the template for the author's later work and for shonen battles.
Gags and pro-wrestling battles following the growth of a hopeless superhuman. Its cast of odd superhumans and their eraser figures became a social phenomenon.
Kenshiro inherits an assassination art passed to one heir per generation, in a wasteland at the end of the world. Gekiga's bodies fused with Jump's battles.
From a hunt for seven balls to the summit of the battle manga. One of the largest pop icons of the 20th century, felt across boys' manga, American comics and games alike.
Boys in sacred cloth fight for the goddess Athena. A stylised beauty drawn from Greek myth and the constellations — and a merchandising hit.
England, the 19th century. The beginning of the grudge between Jonathan Joestar and Dio, who means to take everything from him. A prologue of stone masks, Ripple, and the Joestar destiny.
The eve of the Second World War. The freewheeling second-generation Joseph takes on the superhuman Pillar Men with Ripple. Tension and comedy side by side, in the part that settled the series' popularity.
From Japan to Egypt, to strike down the revived DIO. It invented the Stand, and with it changed how boys' manga fights.
The adventure of the hero Dai, set in the world of the Dragon Quest games. Still loved as the finished form of the mainline fantasy battle manga.
The delinquent Hanamichi Sakuragi discovers basketball. It updated the genes of sports-and-guts with realism and set off a basketball boom in Japan.
The delinquent Yusuke Urameshi becomes a spirit detective. Spirit-energy battles and a memorable cast carried Jump through the early 1990s.
The mismatched pair of the boy Ushio and the yokai Tora take on great demons. Fierce friendship and forceful drawing make it a masterpiece of the yokai battle manga.
The death matches of Baki Hanma, a fighter in search of being strongest. Excessive anatomy and a fighting theory of its own have earned it a cult following.
A serial killer, Yoshikage Kira, hidden in the ordinary life of the fictional town of Morioh. Stand battles brought down into a neighbourhood mystery — the part many fans love best.
Tokyo, 1878. Kenshin Himura, a former assassin sworn never to kill again. The high point of historical setting crossed with a Jump battle manga.
Italy. Giorno and his companions climb toward the top of a gang. A story of fate that resolves in Gold Experience Requiem, a Stand that controls time.
Games of darkness and card duels. The card game inside the story became a real worldwide product — a monument of the media mix.
Immortal battles adapted boldly from the Chinese classics. Stylish drawing and a reading of its own earned it a cult following.
Luffy's voyage to become King of the Pirates. Holder of the world record for the most copies of a comic by a single author, and Jump's mainline in its present form.
Gon sets out to become a Hunter and find his absent father Ging. With the meticulous rule design of Nen and fights decided by cunning rather than force, it keeps raising the bar for battle manga.
The hopeless ninja Naruto grows through his bonds with others. Ninjutsu battles and the theme of wanting to be recognised made it a worldwide hit.
A prison in Florida. Jolyne, wrongly imprisoned, reaches the end of DIO's grudge. The part that closes the destiny running through Parts 1 to 6.
Ichigo Kurosaki fights after gaining the power of a Soul Reaper. Refined page composition and character design made it a flagship of 2000s Jump.
Two brothers who lost their bodies to alchemy, on the road. The theme of equivalent exchange and tightly repaid foreshadowing make it one of the most complete works a monthly boys' magazine has produced.
The odd-jobs man Gintoki Sakata, in an Edo the aliens have arrived in. The gap between all-out crude comedy and genuine seriousness earned it a fervent following.
Tsuna, a hopeless middle-schooler, is dragged into training as a mafia boss. Its turn from comedy into full battle manga made it popular.
The adventures of the wizards' guild Fairy Tail. Bonds between companions and mainline magic battles won it a worldwide readership.
The gourmet hunter Toriko hunts for ultimate ingredients. A boisterous world fusing food with battle.
A school story about assassinating Koro-sensei, a mysterious creature who has announced he will destroy the earth. An unusual work built on teaching and growth.
Soma Yukihira takes on shokugeki, cooking duels. Battle manga's heat poured into cooking, in a popular Jump food series.
The adventures of the legendary knights called the Seven Deadly Sins. A mainline fantasy battle manga, and a worldwide hit.
In a world where everyone has a Quirk, the quirkless Izuku Midoriya sets out to be the greatest hero. An American-comics sensibility won it a worldwide audience.
Senku rebuilds a world where humanity has turned to stone, using science. A new angle — winning through science — brought intellectual excitement to a boys' magazine.
Sakamoto, a legendary retired hitman, fights to protect his family. Popular for its refined action staging.
Hojo Tokiyuki, a boy who loses everything when the Kamakura shogunate falls, aims for the top armed only with his one talent: running away. Yusei Matsui turned the Nanboku-cho period, long thought unglamorous, into a battlefield for boys' manga.
Shonen — walk the band
Genres in the same band, in order of year. You are at the highlighted one.
- 1950 Monthly Boys' Magazines↓
- 1959 Weekly Shonen Magazines↓
- 1965 Yokai & Horror↓
- 1966 Sports & Guts↓
- 1978 Shonen Rom-Com↓
- 1984 Jump Golden Age(you are here)↓
- 2003 Mind Games↓
- 2009 Dark Fantasy↓
- 2012 Isekai
All genres
About this entry
Genre boundaries are drawn where the network of manga happens to concentrate, not by decree. Years are approximate. Where opinions differ, this page says so rather than picking a winner.